PITCH!
So for the Brothers Cho final project, we decided to create an action packed machinima utilizing the Source engine developed by Valve. Our inspiration was with our upcoming employment to Bioware as cinematic desginers, we wanted to practice in-game movie making by utilizing our cinematography, editing, and sound skills. This is the first time we'll be touching this software for filmmaking purposes and we really do hope it turns out well.
Details:
Style: Teaser Trailer
Assets:
1. Source SDK
2. Half Life Orange Box
3. Custom models available from the modding community
4. Demo Smoother
5. Hammer editor
6. Noesis chorography tutorial
The story will revolve around the incidents involving the infamous Seven Hour War described in the game Half Life 2. In this event, humanity was defeated with blitzkrieg speed by the alien race known as the Combine. It will introduce some characters already from the series as well as new ones as they survive and prepare a resistance to combat Earth's new oppressors.
Scene Breakdown:
SEVEN HOURS
Dolly shot of a peaceful town, cloudy
Dolly shot of a wife in house. Low angle shot of wife reacting to thunder in distance. Looks at picture of a man dressed in uniform
Tracking shot of squad heading to chopper (alert). Thunder. One man points towards the skies. Protagonists stares up, pan to sky. Portals erupt...fade to black
Firefight between soldiers and hunters. Fighters fly by, bombing the hunters. Tanks emerges, taking out remainding forces. Fog. Strider emerges and rips into military, blows tanks up. Fade
City burns, title alpha channels (stencil through) Combine sign emerges with symbols moving and creates title: Seven Hours.
example:
http://www.youtube.com/watch?v=w0KYilMzwfw
No comments:
Post a Comment